fixed: PatternCacher incorrectly rebuilt the cache
some new Ezc::Pattern objects were inserted the storage container is std::map<long,...> but we traverse it as a std::vector e.g.: for(size_t i=0 ; i<pattern_tab.size() ; ++i) RebuildCache(pattern_tab[i].pattern); so eventually new patterns were added to the map (operator []) git-svn-id: svn://ttmath.org/publicrep/winix/trunk@980 e52654a7-88a9-db11-a3e9-0013d4bc506e
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@ -221,10 +221,22 @@ void PatternCacher::RebuildCache(Ezc::Pattern & pattern)
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void PatternCacher::RebuildCache()
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{
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for(size_t i=0 ; i<pattern_tab.size() ; ++i)
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RebuildCache(pattern_tab[i].pattern);
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PatternTab::iterator i = pattern_tab.begin();
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for( ; i != pattern_tab.end() ; ++i)
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RebuildCache(i->second.pattern);
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}
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void PatternCacher::ClearCache()
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{
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PatternTab::iterator i = pattern_tab.begin();
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for( ; i != pattern_tab.end() ; ++i)
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i->second.pattern.ClearCache();
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}
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} // namespace Winix
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@ -92,6 +92,9 @@ public:
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// rebuild cache in all patterns
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void RebuildCache();
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// clearing all pointers to functions and blocks
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void ClearCache();
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private:
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@ -844,10 +844,8 @@ using namespace TemplatesFunctions;
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patterns.Clear();
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index_patterns.Clear();
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change_patterns.Clear();
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pattern_cacher.ClearCache();
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ezc_blocks.Clear();
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//a pattern cacher chyba tez powinien byc wyczyszczony (tylko tam jest jakies zabezpieczenie)
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//bo moze miec skeszowane bloki....
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pat_index = patterns.Add(config->templates_index);
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pat_index_fullscreen = patterns.Add(L"index_fullscreen.html"); // !! IMPROVE ME name to the config
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