Files
winix/core/session.h
Tomasz Sowa 717eb526fb * added: class HTMLFilter
files: htmlfilter.h htmlfilter.cpp
         this is an html filter used to make the html output looking better
         this is a very lightweight filter
         (without using any dynamic memory - some memory is allocated only at the beginning - in ctors)
         this filter has O(n) complexity over the whole html string
* added: antyspamming method
         if the POST request is sent too fast after the GET
         it is treated as a spam
         only for no logged users and only in 'emacs' and 'createthread' functions
       


git-svn-id: svn://ttmath.org/publicrep/cmslu/trunk@534 e52654a7-88a9-db11-a3e9-0013d4bc506e
2009-12-09 00:42:40 +00:00

89 lines
1.4 KiB
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Executable File

/*
* This file is a part of CMSLU -- Content Management System like Unix
* and is not publicly distributed
*
* Copyright (c) 2008-2009, Tomasz Sowa
* All rights reserved.
*
*/
#ifndef headerfilecmslucoresession
#define headerfilecmslucoresession
#include <ctime>
#include "done.h"
#include "item.h"
#include "error.h"
#include "user.h"
#include "rebus.h"
struct Session
{
// 0 - means that there is no session
long id;
// true if the session was created now
bool new_session;
// when this session was created
// (the same values)
time_t time;
tm tm_time;
// when this session was last used
// (the same values)
time_t last_time;
tm tm_last_time;
// when there was a last get request
// (used to calculate spam)
time_t last_time_get;
// 0 - means that nobody is logged
User * puser;
// if false the session will end when the user browser is shutdown
bool remember_me;
// what is done
Done done;
Error done_status;
int done_timer;
// used for many purposes, depending on 'done'
Item item;
// rebus - set by rebus_question(Info & i) from templates
Rebus::Item * rebus_item;
bool rebus_checked;
std::string dir_old;
int spam_score;
// -------------------
Session();
void Clear();
bool operator==(const Session & s) const;
bool operator<(const Session & s) const;
void DecTimer(int & timer);
void CheckTimers();
void IncrementTimersIfExist();
};
#endif