winix/winixd/core/job.cpp

197 lines
3.7 KiB
C++

/*
* This file is a part of Winix
* and is distributed under the 2-Clause BSD licence.
* Author: Tomasz Sowa <t.sowa@ttmath.org>
*/
/*
* Copyright (c) 2012-2019, Tomasz Sowa
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "job.h"
#include "plugin.h"
#include "log.h"
namespace Winix
{
Job::Job()
{
jobs_queue_tab.resize(WINIX_JOBS_HOW_MANY_PRIORITIES);
}
void Job::CheckPriority(int & priority) const
{
if( priority < 0 )
priority = 0;
if( priority >= WINIX_JOBS_HOW_MANY_PRIORITIES )
priority = WINIX_JOBS_HOW_MANY_PRIORITIES - 1;
}
// first thread (objects locked)
void Job::Add(pt::Space & job, int priority)
{
CheckPriority(priority);
jobs_queue_tab[priority].push(job);
WakeUpThread();
}
size_t Job::Size(int priority) const
{
CheckPriority(priority);
return jobs_queue_tab[priority].size();
}
size_t Job::Size() const
{
size_t sum = 0;
for(size_t i=0 ; i<WINIX_JOBS_HOW_MANY_PRIORITIES ; ++i)
sum += Size(i);
return sum;
}
bool Job::Empty(int priority) const
{
CheckPriority(priority);
return jobs_queue_tab[priority].empty();
}
bool Job::Empty() const
{
for(size_t i=0 ; i<WINIX_JOBS_HOW_MANY_PRIORITIES ; ++i)
if( !Empty(i) )
return false;
return true;
}
/*
second thread
*/
// second thread (objects locked)
bool Job::SignalReceived()
{
return !Empty();
}
// second thread (objects not locked)
void Job::Do()
{
size_t i = WINIX_JOBS_HOW_MANY_PRIORITIES;
bool is_empty;
while( i-- > 0 && !IsExitSignal() )
{
do
{
Lock();
is_empty = Empty(i);
Unlock();
if( !is_empty )
DoQueue(jobs_queue_tab[i]);
}
while( !is_empty && !IsExitSignal() );
}
}
// second thread (objects not locked, jobs_queue is not empty)
void Job::DoQueue(JobsQueue & jobs_queue)
{
bool is_empty;
do
{
Lock();
// references will not be invalidated after insertion to jobs_queue
// (jobs_queue is std::queue and it uses std::deque by default)
pt::Space & job = jobs_queue.front();
Unlock();
DoJob(job);
Lock();
jobs_queue.pop();
is_empty = jobs_queue.empty();
Unlock();
}
while( !is_empty && !IsExitSignal() );
}
// second thread (objects not locked)
void Job::DoJob(pt::Space & job)
{
try
{
PluginRes res = plugin->Call((Session*)0, WINIX_JOB, &job);
if( res.res_true == 0 )
DoWinixJob(job);
}
catch(...)
{
}
}
// second thread (objects not locked)
void Job::DoWinixJob(pt::Space & job)
{
//log << log1 << "standard winix job: " << job.Text(L"type") << logend;
}
} // namespace Winix