winix/content/upload.cpp

113 lines
2.1 KiB
C++
Executable File

/*
* This file is a part of CMSLU -- Content Management System like Unix
* and is not publicly distributed
*
* Copyright (c) 2008-2009, Tomasz Sowa
* All rights reserved.
*
*/
#include <sys/types.h>
#include <sys/stat.h>
#include <cstdio>
#include "content.h"
#include "../core/request.h"
#include "../core/data.h"
bool Content::FunUploadCheckAccess()
{
if( request.is_item || !request.CanUseUpload(*request.dir_table.back()) )
{
request.status = Error::permission_denied;
return false;
}
// !! in the future the 'upload' can be used everywhere
if( data.mounts.pmount->type != Mount::cms )
{
request.status = Error::permission_denied;
return false;
}
return true;
}
void Content::UploadSaveFile()
{
static std::string path;
struct stat sb;
request.MakePath(path);
if( stat(path.c_str(), &sb) < 0 )
{
if( !request.MakeDirsOnFS() )
{
request.status = Error::permission_denied;
return;
}
}
path += '/';
path += request.item.url;
const std::string & tmp_filename = request.post_file_table.begin()->second.tmp_filename;
if( rename(tmp_filename.c_str(), path.c_str()) == 0 )
{
log << log1 << "Content: uploaded a new file: " << path << logend;
}
else
{
// !! skasowac takze plik z bazy danych
log << log1 << "Content: can't move the tmp file from: " << tmp_filename;
log << log1 << ", to: " << path << logend;
request.status = Error::permission_denied;
}
}
void Content::PostFunUpload()
{
if( !FunUploadCheckAccess() )
return;
if( request.post_file_table.empty() )
{
request.status = Error::permission_denied;
return;
}
// !! moze request.session->done_status trzeba ustawic na Error::ok na poczatku? (i podobnie w innych metodach, mkdir, emacs ...)
ReadItem(request.item, Item::file);
// !! sprawdzanie rebusa?
// !! tutaj w zaleznosci od rozszerzenia dobrac odpowiedni static_auth
request.item.static_auth = Item::static_other;
PostFunEmacsAdd(); // always adding a new item
if( request.session->done_status == Error::ok )
UploadSaveFile();
if( request.session->done_status == Error::ok )
RedirectTo(request.item);
}
void Content::FunUpload()
{
FunUploadCheckAccess();
}