/* * This file is a part of Winix * and is not publicly distributed * * Copyright (c) 2011-2014, Tomasz Sowa * All rights reserved. * */ #include #include "threadmanager.h" #include "log.h" namespace Winix { ThreadManager::ThreadManager() { were_started = false; } void ThreadManager::SetSynchro(Synchro * psynchro) { synchro = psynchro; } void ThreadManager::Init() { sigset_t set; sigemptyset(&set); sigaddset(&set, SIGTERM); sigaddset(&set, SIGINT); // blocking SIGTERM and SIGINT // new threads will have the signals blocked too pthread_sigmask(SIG_BLOCK, &set, 0); } void ThreadManager::Add(BaseThread * pbase, const wchar_t * thread_name) { ThreadItem item; item.object = pbase; item.name = thread_name; thread_tab.push_back(item); if( were_started ) Start(thread_tab.size() - 1); else log << log4 << "TM: added a thread to the queue, number: " << (thread_tab.size()-1) << ", name: " << thread_name << logend; } void ThreadManager::Add(BaseThread & pbase, const wchar_t * thread_name) { Add(&pbase, thread_name); } void ThreadManager::Add(BaseThread * pbase, const std::wstring & thread_name) { Add(pbase, thread_name.c_str()); } void ThreadManager::Add(BaseThread & pbase, const std::wstring & thread_name) { Add(&pbase, thread_name.c_str()); } void ThreadManager::StartAll() { synchro->Lock(); for(size_t i=0 ; iUnlock(); were_started = true; } void ThreadManager::Start(size_t i) { if( i < thread_tab.size() ) { thread_tab[i].object->SetSynchro(synchro); if( thread_tab[i].object->StartThread() ) { log << log4 << "TM: thread " << i << " (" << thread_tab[i].object->ThreadId() << ", name: " << thread_tab[i].name << ") started" << logend; } else { log << log4 << "TM: cannot run a thread, thread number: " << i << ", name: " << thread_tab[i].name << logend; } } } void ThreadManager::StopAll() { if( !were_started ) return; // WakeUpThread() should be used with Lock/Unlock synchro->Lock(); for(size_t i=0 ; iWakeUpThread(); synchro->Unlock(); for(size_t i=0 ; iThreadId() << ", name: " << thread_tab[i].name << ")" << logend; thread_tab[i].object->WaitForThread(); log << log4 << "TM: thread " << i << " terminated" << logend; } } } // namespace Winix