/* * This file is a part of Winix * and is distributed under the 2-Clause BSD licence. * Author: Tomasz Sowa */ /* * Copyright (c) 2011-2014, Tomasz Sowa * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #ifndef headerfile_winix_core_threadmanager #define headerfile_winix_core_threadmanager #include #include #include "basethread.h" #include "synchro.h" namespace Winix { class ThreadManager { public: ThreadManager(); // synchro object void SetSynchro(Synchro * psynchro); // initializing void Init(); // adding a new thread to the queue // the thread will be running only if we call StartAll() before // otherwise the thread will be waiting for StartAll() void Add(BaseThread * pbase, const wchar_t * thread_name); void Add(BaseThread & pbase, const wchar_t * thread_name); void Add(BaseThread * pbase, const std::wstring & thread_name); void Add(BaseThread & pbase, const std::wstring & thread_name); // starting all threads void StartAll(); // sending a stop signal to all threads // and waiting until they finish void StopAll(); private: struct ThreadItem { BaseThread * object; std::wstring name; }; Synchro * synchro; typedef std::vector ThreadTab; ThreadTab thread_tab; bool were_started; void Start(size_t i); }; } // namespace Winix #endif