/* * This file is a part of Winix * and is not publicly distributed * * Copyright (c) 2012-2014, Tomasz Sowa * All rights reserved. * */ #include "job.h" #include "plugin.h" #include "log.h" namespace Winix { Job::Job() { jobs_queue_tab.resize(WINIX_JOBS_HOW_MANY_PRIORITIES); } void Job::CheckPriority(int & priority) const { if( priority < 0 ) priority = 0; if( priority >= WINIX_JOBS_HOW_MANY_PRIORITIES ) priority = WINIX_JOBS_HOW_MANY_PRIORITIES - 1; } // first thread (objects locked) void Job::Add(PT::Space & job, int priority) { CheckPriority(priority); jobs_queue_tab[priority].push(job); WakeUpThread(); } size_t Job::Size(int priority) const { CheckPriority(priority); return jobs_queue_tab[priority].size(); } size_t Job::Size() const { size_t sum = 0; for(size_t i=0 ; i 0 && !IsExitSignal() ) { do { Lock(); is_empty = Empty(i); Unlock(); if( !is_empty ) DoQueue(jobs_queue_tab[i]); } while( !is_empty && !IsExitSignal() ); } } // second thread (objects not locked, jobs_queue is not empty) void Job::DoQueue(JobsQueue & jobs_queue) { bool is_empty; do { Lock(); // references will not be invalidated after insertion to jobs_queue // (jobs_queue is std::queue and it uses std::deque by default) PT::Space & job = jobs_queue.front(); Unlock(); DoJob(job); Lock(); jobs_queue.pop(); is_empty = jobs_queue.empty(); Unlock(); } while( !is_empty && !IsExitSignal() ); } // second thread (objects not locked) void Job::DoJob(PT::Space & job) { try { PluginRes res = plugin.Call((Session*)0, WINIX_JOB, &job); if( res.res_true == 0 ) DoWinixJob(job); } catch(...) { } } // second thread (objects not locked) void Job::DoWinixJob(PT::Space & job) { Lock(); //log << log1 << "standard winix job: " << job.Text(L"type") << logend; Unlock(); } } // namespace Winix