/* * This file is a part of Winix * and is distributed under the 2-Clause BSD licence. * Author: Tomasz Sowa */ /* * Copyright (c) 2012-2019, Tomasz Sowa * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #include "job.h" #include "plugin.h" #include "log.h" namespace Winix { Job::Job() { jobs_queue_tab.resize(WINIX_JOBS_HOW_MANY_PRIORITIES); } void Job::CheckPriority(int & priority) const { if( priority < 0 ) priority = 0; if( priority >= WINIX_JOBS_HOW_MANY_PRIORITIES ) priority = WINIX_JOBS_HOW_MANY_PRIORITIES - 1; } // first thread (objects locked) void Job::Add(pt::Space & job, int priority) { CheckPriority(priority); jobs_queue_tab[priority].push(job); WakeUpThread(); } size_t Job::Size(int priority) const { CheckPriority(priority); return jobs_queue_tab[priority].size(); } size_t Job::Size() const { size_t sum = 0; for(size_t i=0 ; i 0 && !IsExitSignal() ) { do { Lock(); is_empty = Empty(i); Unlock(); if( !is_empty ) DoQueue(jobs_queue_tab[i]); } while( !is_empty && !IsExitSignal() ); } } // second thread (objects not locked, jobs_queue is not empty) void Job::DoQueue(JobsQueue & jobs_queue) { bool is_empty; do { Lock(); // references will not be invalidated after insertion to jobs_queue // (jobs_queue is std::queue and it uses std::deque by default) pt::Space & job = jobs_queue.front(); Unlock(); DoJob(job); Lock(); jobs_queue.pop(); is_empty = jobs_queue.empty(); Unlock(); } while( !is_empty && !IsExitSignal() ); } // second thread (objects not locked) void Job::DoJob(pt::Space & job) { try { PluginRes res = plugin->Call((Session*)0, WINIX_JOB, &job); if( res.res_true == 0 ) DoWinixJob(job); } catch(...) { } } // second thread (objects not locked) void Job::DoWinixJob(pt::Space & job) { //log << log1 << "standard winix job: " << job.Text(L"type") << logend; } } // namespace Winix