added: a deadlock counter to Synchro class

now we can use Lock() more than one in the same thread
       and next Unlock() will recognize it
       sample:
       Lock(); // first lock -- resources locked
       Lock(); // second lock -- skipped (counter incremented)
       ...
       Unlock(); // first unlock -- skipped (because counter greater than zero)
       Unlock(); // second unlock -- actually unlocking


git-svn-id: svn://ttmath.org/publicrep/winix/trunk@830 e52654a7-88a9-db11-a3e9-0013d4bc506e
This commit is contained in:
2012-04-28 20:57:57 +00:00
parent 1da1eef768
commit fc33b4f882
5 changed files with 74 additions and 16 deletions

View File

@@ -139,8 +139,6 @@ void Job::DoJob(PT::Space & job)
{
try
{
// !! FIXME plugin.Call() can log messages
// we need Lock/Unlock mechanism there
PluginRes res = plugin.Call((Session*)0, WINIX_JOB, &job);
if( res.res_true == 0 )