allow a request to be processed in a job

Now we allow a request to be passed into a job queue,
and after the job finishes the request is passed into
a controller again. In order to achieve this we have
a requests queue in System, when we put a request
to the job this Request structure is preserved in the
queue and for a new request a new Request is added to
the queue.

while here:
- remove App::Lock()/Unlock(), use scoped locking
- fix: Plugin now has a Call method which takes ModelConnector
  and a logger (used in multithreaded environment)
- BaseThread has a main_model_connector pointer
  to the main (from the main thread) model connector
- the FastCGI structure fcgi_request moved from App to Request
- some methods for handling requests moved from App to Request
- small refactoring in main.cpp
- add Http class (a http client)
This commit is contained in:
2022-07-25 14:21:21 +02:00
parent b2d92b85a0
commit 979ef907fe
65 changed files with 7018 additions and 4437 deletions

View File

@@ -5,7 +5,7 @@
*/
/*
* Copyright (c) 2008-2018, Tomasz Sowa
* Copyright (c) 2008-2022, Tomasz Sowa
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@@ -104,7 +104,7 @@ bool Notify::Init()
notify_template_activate_account = AddTemplate(L"notify_confirm_account.txt");
notify_template_reset_password = AddTemplate(L"notify_reset_password.txt");
plugin->Call((Session*)0, WINIX_NOTIFY_ADD_TEMPLATE);
plugin->Call(WINIX_NOTIFY_ADD_TEMPLATE);
return true;
}

View File

@@ -5,7 +5,7 @@
*/
/*
* Copyright (c) 2008-2021, Tomasz Sowa
* Copyright (c) 2008-2022, Tomasz Sowa
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@@ -94,7 +94,7 @@ void NotifyThread::PatternsChanged()
bool NotifyThread::Init()
{
TemplatesNotifyFunctions::CreateFunctions();
plugin->Call((Session*)0, WINIX_NOTIFY_TEMPLATES_CREATEFUNCTIONS, &TemplatesNotifyFunctions::ezc_functions);
plugin->Call(WINIX_NOTIFY_TEMPLATES_CREATEFUNCTIONS, &TemplatesNotifyFunctions::ezc_functions);
return true;
}