allow a request to be processed in a job
Now we allow a request to be passed into a job queue, and after the job finishes the request is passed into a controller again. In order to achieve this we have a requests queue in System, when we put a request to the job this Request structure is preserved in the queue and for a new request a new Request is added to the queue. while here: - remove App::Lock()/Unlock(), use scoped locking - fix: Plugin now has a Call method which takes ModelConnector and a logger (used in multithreaded environment) - BaseThread has a main_model_connector pointer to the main (from the main thread) model connector - the FastCGI structure fcgi_request moved from App to Request - some methods for handling requests moved from App to Request - small refactoring in main.cpp - add Http class (a http client)
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@@ -5,7 +5,7 @@
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*/
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/*
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* Copyright (c) 2008-2018, Tomasz Sowa
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* Copyright (c) 2008-2022, Tomasz Sowa
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -82,7 +82,7 @@ Table::iterator i = table.begin();
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{
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if( i->plugin_data.HasAllocatedData() )
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{
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plugin->Call(&*i, WINIX_PLUGIN_SESSION_DATA_REMOVE); // the session passed here is ok?
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plugin->Call(model_connector, &log, &*i, nullptr, nullptr, WINIX_PLUGIN_SESSION_DATA_REMOVE, nullptr, nullptr, 0, 0); // the session passed here is ok?
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}
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//i->plugin_data.DeleteAll(); // it's better to call it here instead in the destructor
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@@ -116,7 +116,7 @@ IndexId::iterator i = index_id.find(id);
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if( i->second->plugin_data.HasAllocatedData() )
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{
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plugin->Call(&*(i->second), WINIX_PLUGIN_SESSION_DATA_REMOVE); // the session passed here is ok?
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plugin->Call(model_connector, &log, &*(i->second), nullptr, nullptr, WINIX_PLUGIN_SESSION_DATA_REMOVE, nullptr, nullptr, 0, 0); // the session passed here is ok?
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}
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//i->second->plugin_data.DeleteAll();
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