added: created directory 'content' which has Content:: files

added:   created directory 'templates' which has Templates:: and TemplatesFunctions:: files
changed: content.cpp split into many files (directory 'content')
changed: templates.cpp split into many files (directory 'templates')
added:   full permissions
changed: building of the program (GNU make is used now)
         Makefile and Makefile.dep added into directories
added:   a parser 'FunctionParser'
         is used to parse the GET string
         it recognizes directories, items, functions, functions parameters
added:   other classes: Function, Functions 
added:   function: ls, privileges
changed: function 'id' to 'node'
changed: version: to 0.2.0
added/changed: a lot of work have been done


git-svn-id: svn://ttmath.org/publicrep/cmslu/trunk@469 e52654a7-88a9-db11-a3e9-0013d4bc506e
This commit is contained in:
2008-12-30 01:05:03 +00:00
parent fac60a197b
commit 3e328932fc
62 changed files with 3457 additions and 1617 deletions

256
content/content.cpp Executable file
View File

@@ -0,0 +1,256 @@
/*
* This file is a part of CMSLU -- Content Management System like Unix
* and is not publicly distributed
*
* Copyright (c) 2008, Tomasz Sowa
* All rights reserved.
*
*/
#include "content.h"
bool Content::Init()
{
templates.Read();
return true;
}
bool Content::DirsHaveReadExecPerm()
{
std::vector<Item*>::iterator i;
for(i = request.dir_table.begin() ; i!=request.dir_table.end() ; ++i)
{
if( !request.HasReadExecAccess(**i) )
return false;
}
return true;
}
void Content::SetDefaultFunction()
{
if( request.is_item )
{
request.pfunction = data.functions.GetFunction(Function::cat);
if( request.pfunction )
log << log3 << "Content: default function: " << request.pfunction->item.url << logend;
}
else
{
long default_item = request.dir_table.back()->default_item;
if( default_item == -1 )
{
request.pfunction = data.functions.GetFunction(Function::ls);
if( request.pfunction )
log << log3 << "Content: default function: " << request.pfunction->item.url << logend;
}
else
{
log << log3 << "Content: Default item: id: " << default_item << logend;
RedirectTo(default_item);
}
}
}
void Content::MakeStandardFunction()
{
if( !request.pfunction )
SetDefaultFunction();
if( request.result == Request::redirect )
return;
if( !request.pfunction )
{
log << log1 << "Content: no function (neither cat nor ls)" << logend;
return;
}
if( request.pfunction->code == Function::logout )
FunLogout();
else
if( request.pfunction->code == Function::cat )
FunCat();
else
if( request.pfunction->code == Function::ls )
FunLs();
else
if( request.pfunction->code == Function::emacs )
FunEmacs();
else
if( request.pfunction->code == Function::privileges )
FunPrivileges();
else
if( request.pfunction->code == Function::rm )
FunRm();
else
if( request.pfunction->code == Function::node )
FunNode();
}
void Content::MakePost()
{
if( !request.pfunction )
{
log << log1 << "Content: MakePost: no function" << logend;
request.status = Error::no_function;
return;
}
switch( request.pfunction->code )
{
case Function::emacs:
PostFunEmacs();
break;
case Function::privileges:
PostFunPrivileges();
break;
case Function::login:
PostFunLogin();
break;
default:
log << log1 << "Content: unknown post function" << logend;
break;
}
}
void Content::Make()
{
if( request.dir_table.empty() )
{
log << log1 << "Content: there is no a root dir" << logend;
return;
}
// request.status can be changed by function_parser
if( request.status == Error::ok )
{
if( DirsHaveReadExecPerm() )
{
if( request.method == Request::post )
MakePost();
if( request.result == Request::redirect )
return;
if( request.status == Error::ok )
MakeStandardFunction();
}
else
request.status = Error::permision_denied;
}
if( request.result == Request::redirect )
return;
templates.Generate();
//request.PrintGetTable();
//request.PrintEnv();
//request.PrintIn();
}
// !! mozna zrobic jakas obsluge kiedy nie mozemy sie redirectnac, np gdy wystapil blad
// !! moze zwracac jakas wartosc?
void Content::RedirectTo(const Item & item)
{
std::string path;
request.result = Request::redirect;
request.str = data.base_url;
if( item.type == Item::dir )
{
// item_id is pointing to a directory
data.dirs.MakePath(item.id, path);
request.str += path;
}
else
{
if( !data.dirs.MakePath(item.parent_id, path) )
log << log1 << "Content: Can't redirect: no dirs for item id: " << item.id << logend;
request.str += path;
request.str += item.url;
}
}
void Content::RedirectTo(long item_id)
{
std::string path;
Item * pdir;
request.result = Request::redirect;
request.str = data.base_url;
pdir = data.dirs.GetDir(item_id);
if( pdir )
{
// item_id is pointing to a directory
data.dirs.MakePath(pdir->id, path);
request.str += path;
}
else
{
// !! zrobic nowy interfejs
// !! GetItem pozamieniac na GetFile
db.GetItem(request.item_table, item_id);
if( !request.item_table.empty() )
{
if( !data.dirs.MakePath(request.item_table[0].parent_id, path) )
log << log1 << "Content: Can't redirect: no dirs for item id: " << request.item_table[0].id << ", requested directory id: " << request.item_table[0].parent_id << logend;
request.str += path + request.item_table[0].url;
}
else
{
log << log1 << "Content: Can't redirect: no such item: id: " << item_id << logend;
}
}
}