- now the mess with threads has gone away
- we have a class BaseThread -- this is a base class -- we can inherit from it when creating a new thread - others treads are correctly stopped (when signal comes) -- pthread_join - we have a special thread only for signals git-svn-id: svn://ttmath.org/publicrep/winix/trunk@685 e52654a7-88a9-db11-a3e9-0013d4bc506e
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@@ -27,7 +27,8 @@ void Reload::FunReloadTemplates()
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log << log1 << "Content: reloading html templates" << logend;
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templates->ReadTemplates();
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notify->ReadTemplates(); // make sure that ReadTemplates() is using some kind of locking
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// reload notify after templates (notify uses locales from templates)
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system->notify.ReadTemplates();
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}
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