winix/core/plugin.h

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/*
* This file is a part of Winix
* and is not publicly distributed
*
* Copyright (c) 2008-2010, Tomasz Sowa
* All rights reserved.
*
*/
#ifndef headerfilecmsluplugin
#define headerfilecmsluplugin
#include <vector>
#include <string>
#include <map>
#include "request.h"
#include "data.h"
#include "pluginmsg.h"
#include "log.h"
#include "plugindata.h"
/*
all your plugin functions can have signature either:
void my_function(PluginInfo & info); or
void my_function();
only the main Init should have:
extern "C" void Init(PluginFunction & info);
in the Init you can add your own functions by using plugin.Assign() method
and you can set the name of the plugin by setting info.p1 pointer
to a string buffer (const char *)
(this buffer will not be copied so it should not be destroyed after Init finishes)
*/
struct PluginInfo
{
// these variables are used for some purposes
// depending on a hook in which they are used
void * p1;
void * p2;
long l1;
long l2;
// unique plugin identifier
int plugin_id;
// pointer to the plugin session (can be null if not set by the plugin)
// you should use WINIX_SESSION_CREATED and WINIX_SESSION_REMOVE
// to create your plugin's session data
PluginDataBase * plugin_data_base;
// function return status
// default: false (if not set by the plugin)
bool ret;
void Clear()
{
p1 = 0;
p2 = 0;
l1 = 0;
l2 = 0;
plugin_id = -1;
plugin_data_base = 0;
ret = false;
}
};
class Plugin
{
public:
// index of a plugin which is called by Call() method
// normally: -1
int current_plugin;
// Fun is a type of a function you should provide in your plugin
typedef void (*Fun1)(PluginInfo &);
typedef void (*Fun2)(void);
struct Slot
{
Fun1 fun1;
Fun2 fun2;
int index; // plugin index (which plugin has inserted the slot)
bool is_running;
Slot()
{
fun1 = 0;
fun2 = 0;
index = -1;
is_running = false;
}
};
Plugin();
~Plugin();
void LoadPlugin(const char * filename);
void LoadPlugin(const std::string & filename);
void LoadPlugins(const std::vector<std::string> & plugins);
void UnloadPlugins();
void Call(int message);
void Call(int message, void * p1_);
void Call(int message, void * p1_, void * p2_);
void Call(int message, long l1_);
void Call(int message, long l1_, long l2_);
void Call(int message, void * p1_, long l1_);
void Call(int message, void * p1_, long l1_, long l2_);
void Call(int message, void * p1_, void * p2_, long l1_);
void Call(int message, void * p1_, void * p2_, long l1_, long l2_);
// how many plugins there are
size_t Size();
// assign a function to a message
// you can assign more than one function to a specific message
void Assign(int message, Fun1);
void Assign(int message, Fun2);
private:
struct PluginsItem
{
void * handle;
const char * plugin_name; // plugin name (can be null if was not set by the plugin)
};
typedef std::vector<PluginsItem> Plugins;
Plugins plugins;
typedef std::multimap<int, Slot> Slots;
Slots slots;
PluginInfo info;
void * LoadInitFun(const char * filename, Fun1 & fun_init);
void Call(int message, Slots::iterator & slot);
};
extern Plugin plugin;
#endif