/* * This file is a part of EZC -- Easy templating in C++ library * and is distributed under the BSD 3-Clause licence. * Author: Tomasz Sowa */ /* * Copyright (c) 2014-2021, Tomasz Sowa * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name Tomasz Sowa nor the names of contributors to this * project may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "blocks.h" namespace Ezc { void Blocks::Insert(const std::wstring & name, const Item & item) { blocks_tab[name] = item; } Blocks::Iterator Blocks::Find(const std::wstring & name) { return blocks_tab.find(name); } Blocks::Iterator Blocks::Begin() { return blocks_tab.begin(); } Blocks::Iterator Blocks::End() { return blocks_tab.end(); } size_t Blocks::Size() const { return blocks_tab.size(); } void Blocks::Clear() { blocks_tab.clear(); } void Blocks::ClearCache() { BlocksTable::iterator i = blocks_tab.begin(); for( ; i != blocks_tab.end() ; ++i) i->second.ClearCache(); } void Blocks::CacheBlocks(Blocks & blocks) { /* BlocksTable::iterator i = blocks_tab.begin(); for( ; i != blocks_tab.end() ; ++i) Cache(blocks, i->second); */ } } // namespace